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Description
LShift: Sprint F = Flashlight -- This is a project that I made in a day to kind of let you into the mind of my big head. More of to get a idea of how my building process works. I tend to shape things out with blocks and in this case 98% of all blocks here are meshes. I also removed the script that destroys the gui for lighting and sound blocks. I use this method for 2 reasons. 1. It makes me feel at home with game engines such as Unreal or Source. 2. I can actually see my audio parts and lighting parts. Why use such a unconventional lighting system? To mimic the Source Engine with its lighting entities. In fact this whole map was inspired by the features present in the Source 2 Engine. Expansion will start soon...